#ifndef PARTICLE_H
#define PARTICLE_H

#include "includes.h"
#include "framework.h"
#include "texture.h"
#include <vector>


class Particle
{

public:
	Vector3 position;
	Vector3 direction;
	float size;
	float time_life;
	bool active;
	float maxSize;

public:
	Particle(void);
	~Particle(void);
	void render();
	void addChild();
	void update(float seconds_elapsed);

};

#endif